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Desert Druid

(image)

Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, slowing dehydration, and curing them of poison.

Advances from: Desert Shaman
Advances to: Desert Shyde
Cost: 34
HP: 36
Movement: 5
XP: 80
Level: 2
Alignment: lawful
IDDesert Druid
Abilities: cures, heals +8
(image)staff
impact
5 - 2
melee
(image)ensnare
impact
5 - 2
ranged
slows
(image)thorns
pierce
5 - 3
ranged
magical
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane-10%
TerrainMovement CostDefence
Castle160%
Cave230%
Coastal Reef230%
Deep Water1000%
Flat140%
Forest250%
Frozen330%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand160%
Shallow Water320%
Swamp230%
Unwalkable-0%
Village160%